2. Series Mandated Race Settings
Game: NASCAR Racing 2003 Season
Mod:
LMPv2 (first six races), SIModifieds (last six races if available, CTS
or GNS otherwise)
Setups: fixed (which setup exactly, up to host - see
below)
Driver Aids: disabled
Alternate views: allowed
Damage: realistic
Pace Lap: full pace lap
Yellow Flags: enabled
Restarts: single file (to reduce restart incidents) except
if the Lucky Dog rule is not in use (see Host Selected Race
Settings below). If Lucky Dog rule is not used then
restarts are double file.
Tire wear: x1
Fuel Consumption: x1
Weather: 70 deg, no wind
3. Host Selected Race
Settings
Track: Host can select any quality short track
available for NR2003
Setup: Host can pick fixed setup, <fast>, <expert> or
other custom set (must be made available to all drivers well before
race)
Day: Recommended: Sunday
Practice Start Time: Recommended: 8:30 PM ET
Warmup:
Recommended: 10 minutes
Race Length: Recommended: 150 laps
Lucky Dog:
The host can choose whether to use the lucky dog rule (details
of
lucky-dog rule).
Since Lucky Dog requires in-race administration, it is left to
the host whether to use the rule.
If the host has
no particular preference, recommended value should be selected.
4.
Race
Rules
b.
General Rules:
All rules from NR2003 will be used as is.
c.
Black Flags: Penalties levied by NR2003 are final. Race admins will NOT clear black
flags during the race.
Note: NR2003
does an excellent job of incorporating the rules of
racing. Occasionally at some tracks (far less
often than popularly believed), NR2003
will issue a bogus black flag. Race admins cannot
be expected to judge these situations in real time to
decide whether to clear a black flag.
d.
Laps: Race admins will NOT give laps
back to a driver during the race.
e.
Final Standings: The final standings determined by NR2003 are official.
f.
Pit Entries and Exits: During practice and happy hour sessions
and following the race all drivers must enter and exit pits properly.
Note:
NR2003
will issue a black flag during the race if pit
procedures are not followed correctly. In
addition, out of respect for other drivers on the track,
the same pit procedures are to be followed during
practice and happy hour sessions and following the race, even though the
software will not issue a black flag at those times.
Note:
When entering the pits during a caution, maintain
caution-pace speed and do not pass the car in front of
you until you have passed the pit entry line. Do
not slow substantially as this will place the driver
behind you in jeopardy of receiving a black flag if he
inadvertently passes you before you have entered the
pits.
Warning:
When the driver in front of you drops below the apron to
enter the pits during a caution it is very easy to lose
track of his/her position relative to your car as
his/her car may drop from view. Be very careful
not to pass before the driver crosses the pit entry
line. If you do, you will receive a black flag.
Use the F2 key to monitor your position relative to
his/her car.
g.
Retaliation: Flaming and other retaliatory actions are not
allowed.
Note:
We all race for fun. We all make mistakes.
Everyone gets caught up in other’s mistakes.
Accept it and move on. If necessary, file a
protest with the league after the race. Never
flame or take aggressive retaliatory actions against a
fellow driver during or after a race. Such
behavior will not be tolerated.
h.
Chat: Chat during green-flag racing and during qualifying is not
allowed.
Exception:
During the race, drivers should use auto-chat messages
to indicate on-track driving intentions such as pitting
or allowing other drivers to pass.
Note:
Chat can be fun and it is how we get to know one
another. Therefore, chat is allowed during the
practice sessions, happy hour sessions and during
caution laps of a race. However, chat under
caution should be minimized after the “one-to-go” notice
is given.
Recommendation:
Set up your auto-chat messages to issue your screen name
so that other drivers can quickly identify who the
message is coming from. For example: “your-screen-name:
Pass me low”
i.
Warping: Warping
is not an excuse for an incident.
If a driver is warping, the driver is expected to stay
out of the preferred racing line or drop to the back of
the pack until the connection clears up. If
warping becomes excessive, race admins may ask the
driver to pit until his/her connection clears up.
It is the responsibility of the warping driver to take
appropriate action to avoid warp-related incidents.
Recommendation:
Unfortunately, warping is part of online racing.
If you feel you may be warping or others tell you that
you are, use ctrl-C to monitor your latency, quality and
skew. If you are in the red, your connection is
poor and you are likely warping.
j.
Disconnections During Race: Laps will not be
given back for disconnections.
Recommendation:
Unfortunately, disconnections are part of online racing.
If you are disconnected, attempt to reconnect and safely
re-enter the race as if you have pitted. Consider
disconnections the electronic equivalent of having taken
your car to the garage to repair a mechanical problem
during the race.
k.
Disconnections Prior to Race: If a driver is
disconnected just before the start of the race session,
the race admin will reset the warm up session for 5
minutes to allow the driver to reconnect. The race
session will be restarted immediately when the driver
reconnects. If the disconnected driver hasn't
reconnected at the end of the 5 minutes, the race is
started without the disconnected driver.
l.
Server Crashes: If the server crashes or if there is a mass-boot (more than 50% of
drivers drop connection at once) then the following
procedure will be used. If fewer than ˝ of race
laps have been completed, the race will be restarted
from the beginning. If ˝ or more laps have been
completed the race will not be re-started. In this
case, if anyone managed to save an export results file,
the results indicated by the file will be used as the
final race results. If no export results file is
available, the race is canceled and not used in
league standings scoring.
m. Cautions: When a caution is issued, maintain your
position; do not pass other cars.
Exception:
During the last ten laps of a race, drivers are allowed
to race back to the start/finish line.
Exception:
Cars involved in an incident or severely off-pace may be
passed.
Exception:
Cars that wave you on (via chat message) may be passed.
Exception:
The leader may, at his option, slow before the
start/finish line if it is safe to do so with the intent
of allowing lapped drivers to get a lap back. If
this situation occurs, lapped drivers may safely pass
other cars before the start/finish line. However,
long, high-speed, dangerous runs at the leader in an
attempt to get a lap back will not be tolerated.
As a rule-of-thumb, if you are not on the front stretch
when the leader slows, do not attempt to get the lap
back.
Recommendation:
When a caution is issued, if possible briefly maintain
race speed until you determine that it is safe to slow
down and that you will not get hit from behind.
Note:
After you have crossed the start/finish line, do not
cross it again unless you are behind the pace car; doing
so will result in a black flag. This is
particularly important to pay attention to at short
tracks where it is often necessary to dramatically slow
or even stop in some cases to wait for the pace car to
emerge from the pits.
n.
Lucky Dog: The first car one or more laps down when
a caution is thrown is the lucky dog. The
lucky dog must pit with the leaders or safely speed in
the pits during the caution resulting in an EOLL
penalty. This will place the lucky dog at the end
of the pack and on restart one lap will be given back to
him/her by the race admin. If the lucky dog driver
fails to get an EOLL for any reason, he will not
be granted the lap back.
Note:
For each race the lucky dog rule may or may not be in
use, at the host league's option. Since the lucky
dog rule requires in-race administration, it is up to
each administrator to decide whether he/she wants to
deal with the extra effort. The
schedule lists which races are using the lucky dog
rule.
o.
Caution Pace Laps: During caution pace laps the field should
stagger with alternating cars running a high line or a
low line. The first car behind the pace car should
run a low line. After the one-to-go signal has
been given, drivers should no longer stagger and should
form a line (STPC uses single file restarts to reduce
the number of restart related incidents).
Exception:
If the caution restart will occur with
ten or fewer laps to go in the race then lapped cars
must drive thru the pits on lap 3 or 4 of the caution to
insure they are behind the lead lap cars on the restart.
Recommendation:
While staggering, maintain a gap of about 0.3 to 0.7
seconds between you and the staggered car in front of
you. Doing so will help to reduce accidental
incidents during pace laps.
p.
Off Pace Cars.
Drivers that are severely off pace due to
damage, lost gears or any other reason are expected to
stay well clear of the preferred race line when other
cars approach. Off-pace traffic should drive a low line
at or below the apron until other traffic clears.
Exception:
If, before the race, the race admin
indicates that off-pace traffic should ride a high line,
then drivers should do that instead of going to the
apron when off pace. This may be necessary at some
tracks where it is impossible to safely drive at or
below the apron due to a wall or other obstructions
close to the apron.